Another update to the Save Manager is now out. This update mainly focuses on some quality-of-life bits and a little improvement to some of the backend systems for future updates. Sadly I couldn’t quite get any major feature updates in this one although I was hoping to.
How to update
I recommend making a backup of your project or a separate branch before updating to this version.
If installing from the GitHub URL going forward with a current install in your project. You’ll need to follow these instructions:
- Delete the art, code & documentation folders from inside the Save Manager asset’s folder structure.
- You’ll get a load of script errors after this, ignore them for now.
- Then in the package manager import the GitHub URL and wait for Unity to refresh.
- The asset data assets should update to the new location, so you can delete the remaining old folder structure.
If updating via older methods, the previous documentation methods apply.
Changes
- Added support for importing the asset in Unity with a GitHub URL.
- Refactored the settings assets to relocate them to a central location to support the GitHub URL changes.
- Improved the handling of scriptable assets in the asset codebase so they are more reliably generated and referenced.
- Updates to the version validation setup to support showing the package manager when the GitHub URL when used.
- Added a system to port old settings to new assets.
Get the update
Website Page: https://carter.games/savemanager/
Itch.io: https://carter-games.itch.io/unity-asset-save-manager
Github: https://github.com/CarterGames/SaveManager/releases/tag/2.2.0