Audio Manager Scripting API

✅ Assemblies


All the code in this asset is under assembly definitions. This helps with compile times for your code & keeps the asset code all neat & out of the way. If your code is also in an assembly definition you will need reference the assembly/assemblies to access the code for this asset. The assemblies are:

CarterGames.AudioManager.Runtime

CarterGames.AudioManager.Editor

CarterGames.AudioManager.Demo

For accessing the runtime code of the asset.

For accessing the editor code of the asset.

For accessing the demo code of the asset.


🚩 Namespaces


All code for this asset is under the following namespace(s):

// Editor logic for the asset.
CarterGames.Assets.AudioManager.Editor

// Runtime logic for the asset.
CarterGames.Assets.AudioManager

// Demo logic, is not needed for the asset to work.
CarterGames.Assets.AudioManager.Demo

🎗️ Scripting