All the code in this asset is under assembly definitions. This helps with compile times for your code & keeps the asset code all neat & out of the way. If your code is also in an assembly definition you will need reference the assembly/assemblies to access the code for this asset. The assemblies are:
For accessing the runtime code of the asset.
For accessing the editor code of the asset.
For accessing the demo code of the asset.
All code for this asset is under the following namespace(s):
// Editor logic for the asset. CarterGames.Assets.AudioManager.Editor // Runtime logic for the asset. CarterGames.Assets.AudioManager // Demo logic, is not needed for the asset to work. CarterGames.Assets.AudioManager.Demo