Package Contents
Below is a rundown of what is in the package and the folder/file structure for reference. The asset doesn’t have any scripts that can be safely removed if it is the function properly, so please make sure you have imported the whole package before using the asset. If you have an older version of the asset, it may be necessary to remove the old version entirely & to import the latest version.
Carter Games/Audio Manager/Documentation
- Audio Manager Documentation.pdf
Carter Games/Audio Manager/Demo
- CarterGames.AudioManager.Demo.asmdef
/Audio
- Cloistered Vinyl.mp3
- Time Goes By.mp3
/Scene
- AudioManagerExampleScene.unity
/Scripts
- DemoSceneScript.cs
Carter Games/Audio Manager/Editor
- CarterGames.AudioManager.Editor.asmdef
/Art
- Audio Prefab Icon.png
- AudioManagerEditorHeader.png
- AudioManagerMusicLogo.png
- AudioManagerSpeakerLogo.png
- CarterGamesBanner.png
- File Icon.png
- Library Icon.png
- PlayButton.png
- Settings File Icon.png
- Settings Icon.png
- StopButton.png
/Custom Inspectors
- AudioManagerEditor.cs
- AudioManagerFileEditor.cs
- AudioManagerSettingsEditor.cs
- AudioPlayerEditor.cs
- MusicPlayerEditor.cs
/Define Handler
- ScriptingDefineHandler.cs
/Patches/2.6.0
- StaticInstanceBoolSetup.cs
/Property Drawers
- MinMaxFloatDrawer.cs
/Settings
- AssetVersionData.cs
- AudioManagerSettingsWindow.cs
- DirectorySelectHelper.cs
/Utility
- AudioManagerEditorUtil.cs
- AudioManagerMenuItems.cs
- AudioManagerScriptHelper.cs
Carter Games/Audio Manager/Prefabs
- Audio Prefab.prefab
Carter Games/Audio Manager/Runtime
- CarterGames.AudioManager.Runtime.asmdef
/Assets
- AssetAccessor.cs
- AudioManagerAsset.cs
- AudioManagerSettings.cs
/Audio Management
- AudioEvents.cs
- AudioManager.cs
- AudioPool.cs
/Audio Management/Data
- AudioLibraryData.cs
- AudioManagerFile.cs
- AudioPlayerData.cs
- MinMaxFloat.cs
/Audio Player
- AudioClipPlayer.cs
- AudioPlayer.cs
/Helpers
- AudioArgsContainer.cs
/Logger
- AmLog.cs
/Music Player
- MusicPlayer.cs
- TransitionType.cs