Scripting General

āœ… Assemblies

All the code in this asset is under assembly definitions. This helps with compile times for your code & keeps the asset code all neat & out of the way. If your code is also in an assembly definition you will need reference the assembly/assemblies to access the code for this asset. The assemblies are:

CarterGames.AudioManager.Editor

For accessing the editor code of the asset.

CarterGames.AudioManager.Runtime

For accessing the runtime code of the asset.

CarterGames.AudioManager.Demo

For accessing the demo code of the asset.

šŸš© Namespaces

All code for this asset is under the following namespace(s):

CarterGames.Assets.AudioManager.Editor

For accessing the editor code of the asset.

CarterGames.Assets.AudioManager

For accessing the runtime code of the asset.

CarterGames.Assets.AudioManager.Demo

For accessing the demo code of the asset.