Limitations

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Most limitations are pretty simple and just require you to remember that they are a thing. Most of these are just the normal ones for a multi scene setup which you can view here:

Work with multiple scenes in Unity
Creating, loading, and saving Scenes If you need to create large streaming worlds or want to effectively manage multiple A Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces.
https://docs.unity3d.com/Manual/MultiSceneEditing.html

⚪ Multi Scene with Addressables


Currently the asset doesn’t support a workflow using the addressables system. This is mostly due to a lack of personal understanding of how it functions as well as some elements of the asset currently being dependant on the build settings list to get the scenes in the project that are valid for loading in the editor. There is a plan to support it in the future, but it is currently a while off.