Save Manager Updated!

Improved interface promotional graphic

Summary

Our Save Manager has been updated. This has been a long time coming as the asset had some clear design issues. We’ve address most of these in this update and made some positive changes to hopefully make the asset even easier to use.

The Changes

New Editor Tool Layout.
The editor tool has been updated with a lot of improvements in the layout and functionality. The layout has been simplified to two tabs instead of three. The editor auto loads the infomation from the save data class. The editor also lays out the information in a more concise manor to make it easier to edit values on the fly.

New Operators
We’ve improved the back-end a fair bit to accomide operators. Previously you had to use our Save variats for vectors and colours in your own code to use the manager fully. Now, you can just use the standard vectors and colours and the asset does the rest for you.

New Save Types Supported
We’ve added more support to the asset. We now support the following types on top of what we previously supported;
– Double
– Byte
– Quaternion
– Sprite (In a specific setup)

We’ve also added support for more collection types to accomidate for their use, so you can more save Queues & Stacks of a saveable type as well as Lists and Arrays.

Updated Docs
We’ve been thoguh and totally re-written our documation to better explain the asset out of the box as well as porting it to Notion so ease of editing. We’ve prodiced a .pdf of the page as the offline documation which is much more readable than the old text file.

See the new docs here: https://carter.games/savemanager

Links

Interested? you can get the asset here: https://assetstore.unity.com/packages/tools/utilities/save-manager-cg-176437

Summer 2021 Roadmap

Summer 2021 Roadmap

So we’ve been a little inactive recently but are hoping to change that over the next 6 months with updates and new projects on the way. This is the first post that are making on the refreshed website with plans to make detailed announcements directly onto the site as well as summariesed versions on our socials. below we’re going to be outlining our plans for the next few months and some ideas of what we will be working on for the rest of the year. We have already made progress on the June work so the completed steps are already crossed out:

June

  • Discord Server Updates
    • New role for new joiners to the server.
    • Reduced the amount of channels for an easier to follow layout.
  • Website Layout Updates
    • New simple layout.
    • News & Dev post setup.
  • Detective Notes App Update
    • Performance improvements.
    • Scaling issue fixes.
    • Improved visuals.

July

  • Unity Asset Store Asset Audit
    • Updates to store graphics and descriptions.
    • Updates to documentation.
  • Socials Update
    • Updates to all existing social platforms.
    • Cleaning up old posts and updates to meta data.

August & Onwards

  • New Unity Asset Store Asset
  • New Major Game(s) Project, TBC