We are a indie games studio based in the UK. We work on a variety of projects, from mobile/indie games to assets/tools for developers. The studio is solely run by one developer in his spare time at the moment but plans to expand in the future to a full sized team.
Due to on-going delays to the Unity Asset Store release of the asset, we took the decision this week to publish that asset on Itch.io ahead of the asset store. This was mostly so people could actually use the asset before the end of the year. Currently the asset is #1106 in the queue as of writing, it has been going down a decent chunk in the last few days. But its still the longest we’ve had to wait for a new asset to get reviewed. So as of this post the asset is avalible on our Itch.io page, which you can see here: https://carter-games.itch.io/build-versions
Other Asset Updates
Some of our other assets got their new versions approved during the week.
Audio Manager | 2.5.4
This update just patches an issue where the auto-scanning feature was not working. This was just a misake on our part as we removed bits of the scanning strings for directories that broke that element of the scanning process, leaving out any files that were not in the root directory.
Transform Colours | 1.2.0
The transform colours asset has its colour select feature update live. This adds a feature that we had suggested in the reviews of the asset as the default colours were not as ideal on the light theme as they work on the dark theme. So this update lets uses change the colours to something more suitable for their needs.
That is all the news this week, our next news post will be in a fortnight.
Hello all, I just wanted to make a short update post regarding our new asset as well as some updates we have pushed to some of our existing assets this week. So here’s what has happened this week:
Our latest asset is still in the review process to go live on the Unity Asset Store. The stores review process time has increased a considerable amount since we last published a new asset so it is taking a while. We are, as of writing, #1448 in the queue. So this asset may take a while to go live. There isn’t anything we can do on our end to speed this up sadly so its just a waiting game. We expect that the asset will be live before December but we can’t give an accurate date at this time. We will post when the asset goes live so y’all don’t miss it!
Audio Manager | 2.5.3
Audio Manager got a small update in the week, we fixed a few issues with the music player script to add a little extra functionality to it. We did make a little bobo in this update and missed a few bits such as the version numbers on some of the assets custom editor code. We will be patching this in a silent update next week.
A silent update is where we push an update without changing the version number of the asset, so you won’t get a notification that a new version is live.
Transform Colours | 1.2.0
Transform Colours has also got a new update! This update adds the option for users to customise the colours that are used in the transform component. Previously if you wanted to changes these you would need to go into our code to edit the colours selected. However after a review of someone doing this was posted we felt we should add a handy tool to make it easy to change. This is also a god send for those who use Unity in the light theme as the default colours are more focused on the dark theme that we personally use.
That is all the updates we have for nThat is all the updates we have for now. We are now aiming to post a update on a weekly or fortnightly basis from now onwards to keep you all in the loop with that we are working on ‘n’ all. So keep your eyes peeled for future updates!
With the end of the year fast approaching, we feel it is a good time to announce our plans for the rest of the year. We achieved most of our plans from the summer roadmap, though it did take longer than we initially planned. Because of this we are behind on making a new game project which we will be postponing until the new year.
You may have also noticed a logo change recently, this is our yearly bit of fun where we make logo variations based on the time of year. With Halloween fast approaching, we felt we needed to make the logo a little spooky for the fun of it.
Those of you who follow our social media will know that we have had a few new assets in the works for a while now. Well we plan to finish these up and release them before the year is up. Those who have looked at our Unity Asset Store page recently will note that the Leaderboard Manager is still out of date. So this is also on the plate for the end of year work. We held off on the Leaderboard Manager for a bit as the asset needed a total re-write, so the new version will be a 2.0.0 release as and when we release it.
So a breakdown of what each asset does and when to expect the update roughlty:
Leaderboard Manager | End of year
Leaderboard Manager is a scripting system that allows users to implement leaderboard into their games with reletive ease. The current asset works, but is rather basic and has some limitations that we would like to remove. Given the amount of work needed to make the Leaderboard Manager work as we want. We expect this asset to be the last one we release this year.
Drop Tables | November
This asset is one of the new ones. The idea is to provided users with a way of creating multiple loot tables with ease with a 1 in X style which are user friendly. So a change of 1 in 4 would be common while 1 in 5000 would be super rare for example. The asset also allows the user to define drops that always get rolled if needed. The asset is currently at the testing stage and we are working out the kinks with the backend to make it usable in projects of any kind of the gate. We expect this asset to be ready sometime in November.
Build Versions | End of October
This is a lightweight asset that is designed to just help the developer automate updating their game build numbers. Which will happen automatically each time the developer makes a build. We plan to have options to change when the build is incremented, options to edit the player settings x.x.x number and options to edit the “type” of build. All of data is available in a scriptable object which can be easily implemented into the developers project. This asset is the one we are currently focusing our efforts and we expect this asset to be out by the end of October at the latest.
So that is the plan 😀 Whether or not we achieve it is another question entirely. But we hope that getting these assets out this year will clear our schedules a little so we can start some new projects going into the new year.
Our Save Manager has been updated. This has been a long time coming as the asset had some clear design issues. We’ve address most of these in this update and made some positive changes to hopefully make the asset even easier to use.
New Editor Tool Layout. The editor tool has been updated with a lot of improvements in the layout and functionality. The layout has been simplified to two tabs instead of three. The editor auto loads the infomation from the save data class. The editor also lays out the information in a more concise manor to make it easier to edit values on the fly.
New Operators We’ve improved the back-end a fair bit to accomide operators. Previously you had to use our Save variats for vectors and colours in your own code to use the manager fully. Now, you can just use the standard vectors and colours and the asset does the rest for you.
New Save Types Supported We’ve added more support to the asset. We now support the following types on top of what we previously supported; – Double – Byte – Quaternion – Sprite (In a specific setup)
We’ve also added support for more collection types to accomidate for their use, so you can more save Queues & Stacks of a saveable type as well as Lists and Arrays.
Updated Docs We’ve been thoguh and totally re-written our documation to better explain the asset out of the box as well as porting it to Notion so ease of editing. We’ve prodiced a .pdf of the page as the offline documation which is much more readable than the old text file.
So we’ve been a little inactive recently but are hoping to change that over the next 6 months with updates and new projects on the way. This is the first post that are making on the refreshed website with plans to make detailed announcements directly onto the site as well as summariesed versions on our socials. below we’re going to be outlining our plans for the next few months and some ideas of what we will be working on for the rest of the year. We have already made progress on the June work so the completed steps are already crossed out:
Discord Server Updates
New role for new joiners to the server.
Reduced the amount of channels for an easier to follow layout.