We are a indie games studio based in the UK. We work on a variety of projects, from mobile/indie games to assets/tools for developers. The studio is solely run by one developer in his spare time at the moment but plans to expand in the future to a full sized team.
Welcome back to the monthly update, where you can find a summary of all the last months activities. So, here’s what happened this month
More progress has been made on Project Tilly this month, being my main focus at the moment. As always you can see the latest from this project either on the upcoming channel in our discord server (hidden under the games role), or here: https://carter-games.itch.io/project-tilly/devlog
The main progress this month was on the computer system in the game. getting the laptop to function like a day to day laptop would. So far this has gone well, but there is still a fair bit to do before it is ready. On top of this have been several bug fixes and backend changes along with some improvements to the multi-scene system.
Asset Store Product Source Code
During this month a little side project was going on. As all our asset store products are free it made sense to allow the source code to be public on Github. This has now been done and will be updated when I push changes to the store versions code. This will likely be the most up to date version of each asset as there is no review time and I may even release experimental assets or smaller bits of code on there as well, so it’s worth following if you are not already: https://github.com/CarterGames
Audio Manager 3.x.x?
So looking at the source for 2.x.x recently I’ve found some areas that could be improved and some features that I would like to add. Due to this I feel a 3.x.x version coming. Now currently I’m only working on this in the around an hour I get before work on the weekdays and only on the weekdays so its taking some time to develop. I’ve also had to cut a feature I wanted due to not knowing a way of making it work, that being method chaining when calling to play a clip. The update will add more of a static approach to the backend for ease of use for beginners, less setup to make it easier to get going and automatic audio file scanning 2.0 which will update when you add or remove files from your project. A little sneak peak of the asset settings so far below:
That’s about all for this months update, obviously being the shortest month less got done. But lots to come, see you next month!
Just like last year, we’re back with another review over the last years progress, what’s new, some stats and what we are planning for the future. While this year has been quieter than last year for new releases, there has still been some excellent progress this year.
The stats this year are a massive increase since last year. What needs to be remembered is that all download are organic, meaing we’ve not paid for any adverts and anything, making every user count. So to make gains over the last year is always good. Google Play did rather well mostly due to a few spikes throughout the year on Detective Notes causing an increase in the overall downloads. We also had a good year on the asset store with a new asset and several updates the further improved the existing ones. The only area lacking currently is the games side, but this is going to be worked on next year.
Next year the aim is to work on the games side of things way more while still supporting the existing products on the side. This has already begun with Project Tilly. Now that isn’t the name of the game, its just a placeholder while I think of a name I like for the game. The game will follow a week in the life of Isabelle, a student living alone in a small studio flat. Experience her struggle as she tries to go from day to day, suffering from several mental helath issues such as anxiety, loneliness & depression. The plan is to release new builds throughout the games development to gather feedbacka dn get the bugs out as we make it. We have an early build with a whiteboxed enviroment of the flat level avalible now. Download it and see more about the game on its Itch.io page here: https://carter-games.itch.io/project-tilly
Now this isn’t the only project we have going, we have other ideas that may or may not be worked on in the future. Above are just 2 of the many idea’s that we’ve had recently. These also have project names as it saves coming up with names for them when we don’t have definite plans for them.
Want to keep up to date with everything going on next year? Here are our socials to follow. We hope you’ve had a good year, despite the pandemic and all. Lets hope 2022 is a great year!
Its been a few weeks since the last update, but we do have a bit of news to share so here goes.
Build versions, our latest asset, is finally out on the Unity Asset Store after a really long review time, which was around 45 days give or take. The first few days of the asset being live have been great though xD, We’ve had record page views & asset claims which has made it worth the wait. I recently filmed a short overview video for the asset which I’m still working on the captions for as I write this. You can see the video on the store listing or on our YouTube channel. I plan film more of these for our other assets soon so each one has at-least 1 video explaining how to use it xD
What happened with Drop Tables? yea, I’m still undecided on what the use case this asset is for and how it should be setup to allow it to work with multiple games. Because of this, I’m postponing the asset for now until I get the time to sort this fully xD
Audio Manager Version 3
We’ve notice a few issues with Audio Manager 2.5.4, which we are working on a patch for presently. However we also have a major overhaul coming soon! Its Version 3 baby! Backend wise some of the stuff is getting moved around and the way the asset is used is changed from inspector based to scriptable object based. Mostly this means the asset will be more flexible and hopefully more performant with less laggy inspectors, improved auto scanning, manual scanning options & more! This may or may not come out this year, we’ll see how it goes.
The backend for the new leaderboard manager changes are ready, we just need to test it & do all the front end stuff xD This is on track, though I’d expect it to be coming out early 2022 as most of the development time will be during and after Christmas and the asset store review team will probably be off until new year by then xD
Games in 2022
We really want to make a game xD With the asset changes currently planned, we should have all of our assets at a decent point where supporting and updating them shouldn’t take too much of our time. So our main goal for next year is to release or make significant progress on a game title. We don’t know what yet, but its our main goal for next year!
Due to on-going delays to the Unity Asset Store release of the asset, we took the decision this week to publish that asset on Itch.io ahead of the asset store. This was mostly so people could actually use the asset before the end of the year. Currently the asset is #1106 in the queue as of writing, it has been going down a decent chunk in the last few days. But its still the longest we’ve had to wait for a new asset to get reviewed. So as of this post the asset is avalible on our Itch.io page, which you can see here: https://carter-games.itch.io/build-versions
Other Asset Updates
Some of our other assets got their new versions approved during the week.
Audio Manager | 2.5.4
This update just patches an issue where the auto-scanning feature was not working. This was just a misake on our part as we removed bits of the scanning strings for directories that broke that element of the scanning process, leaving out any files that were not in the root directory.
Transform Colours | 1.2.0
The transform colours asset has its colour select feature update live. This adds a feature that we had suggested in the reviews of the asset as the default colours were not as ideal on the light theme as they work on the dark theme. So this update lets uses change the colours to something more suitable for their needs.
That is all the news this week, our next news post will be in a fortnight.
Hello all, I just wanted to make a short update post regarding our new asset as well as some updates we have pushed to some of our existing assets this week. So here’s what has happened this week:
Our latest asset is still in the review process to go live on the Unity Asset Store. The stores review process time has increased a considerable amount since we last published a new asset so it is taking a while. We are, as of writing, #1448 in the queue. So this asset may take a while to go live. There isn’t anything we can do on our end to speed this up sadly so its just a waiting game. We expect that the asset will be live before December but we can’t give an accurate date at this time. We will post when the asset goes live so y’all don’t miss it!
Audio Manager | 2.5.3
Audio Manager got a small update in the week, we fixed a few issues with the music player script to add a little extra functionality to it. We did make a little bobo in this update and missed a few bits such as the version numbers on some of the assets custom editor code. We will be patching this in a silent update next week.
A silent update is where we push an update without changing the version number of the asset, so you won’t get a notification that a new version is live.
Transform Colours | 1.2.0
Transform Colours has also got a new update! This update adds the option for users to customise the colours that are used in the transform component. Previously if you wanted to changes these you would need to go into our code to edit the colours selected. However after a review of someone doing this was posted we felt we should add a handy tool to make it easy to change. This is also a god send for those who use Unity in the light theme as the default colours are more focused on the dark theme that we personally use.
That is all the updates we have for nThat is all the updates we have for now. We are now aiming to post a update on a weekly or fortnightly basis from now onwards to keep you all in the loop with that we are working on ‘n’ all. So keep your eyes peeled for future updates!