We are a indie games studio based in the UK. We work on a variety of projects, from mobile/indie games to assets/tools for developers. The studio is solely run by one developer in his spare time at the moment but plans to expand in the future to a full sized team.
Its been a few weeks since the last update, but we do have a bit of news to share so here goes.
Build versions, our latest asset, is finally out on the Unity Asset Store after a really long review time, which was around 45 days give or take. The first few days of the asset being live have been great though xD, We’ve had record page views & asset claims which has made it worth the wait. I recently filmed a short overview video for the asset which I’m still working on the captions for as I write this. You can see the video on the store listing or on our YouTube channel. I plan film more of these for our other assets soon so each one has at-least 1 video explaining how to use it xD
What happened with Drop Tables? yea, I’m still undecided on what the use case this asset is for and how it should be setup to allow it to work with multiple games. Because of this, I’m postponing the asset for now until I get the time to sort this fully xD
Audio Manager Version 3
We’ve notice a few issues with Audio Manager 2.5.4, which we are working on a patch for presently. However we also have a major overhaul coming soon! Its Version 3 baby! Backend wise some of the stuff is getting moved around and the way the asset is used is changed from inspector based to scriptable object based. Mostly this means the asset will be more flexible and hopefully more performant with less laggy inspectors, improved auto scanning, manual scanning options & more! This may or may not come out this year, we’ll see how it goes.
The backend for the new leaderboard manager changes are ready, we just need to test it & do all the front end stuff xD This is on track, though I’d expect it to be coming out early 2022 as most of the development time will be during and after Christmas and the asset store review team will probably be off until new year by then xD
Games in 2022
We really want to make a game xD With the asset changes currently planned, we should have all of our assets at a decent point where supporting and updating them shouldn’t take too much of our time. So our main goal for next year is to release or make significant progress on a game title. We don’t know what yet, but its our main goal for next year!
Due to on-going delays to the Unity Asset Store release of the asset, we took the decision this week to publish that asset on Itch.io ahead of the asset store. This was mostly so people could actually use the asset before the end of the year. Currently the asset is #1106 in the queue as of writing, it has been going down a decent chunk in the last few days. But its still the longest we’ve had to wait for a new asset to get reviewed. So as of this post the asset is avalible on our Itch.io page, which you can see here: https://carter-games.itch.io/build-versions
Other Asset Updates
Some of our other assets got their new versions approved during the week.
Audio Manager | 2.5.4
This update just patches an issue where the auto-scanning feature was not working. This was just a misake on our part as we removed bits of the scanning strings for directories that broke that element of the scanning process, leaving out any files that were not in the root directory.
Transform Colours | 1.2.0
The transform colours asset has its colour select feature update live. This adds a feature that we had suggested in the reviews of the asset as the default colours were not as ideal on the light theme as they work on the dark theme. So this update lets uses change the colours to something more suitable for their needs.
That is all the news this week, our next news post will be in a fortnight.
We recently annouced a new asset that was going to be released this month, well here it is! Build Versions is an automation tool that is like out other asset totally Free. This tool automatically updates a build number along with some other useful information that you can display in your project.
The asset by default will automatically update the following information in a scriptable object for you to implement if you wish:
A unique build number, that starts at 1 and goes up each build you make in your project.
The date that the build was made up.
You can also have the asset update the Major/Minor/Patch systematic version number that is commonly used in software development version numbers. Change when the build information updates and whether or not the asset updates the build information.
You can view the documentation here if you are interested and want to get a sneak peak. We will make another post as and when the asset is officially live.
As of this morning both our Audio Manager & Transform Colours asset updates went live. Both these updates included the improved visual style that we also used for the recent Save Manager update. This just leave the Leaderboard Manager as the last asset that we have yet to update to the new style, which we anticipate will be around by the end of the month.
Audio Manager 2.5.2
This update added some requested features as well as fixed up some known bugs with the previous version. we also improved some elements of the code base and also added some additional options to play audio that we have found useful while working on our own projects. Below are the official changes:
Store Listing Changes
Updated some of the store listing graphics with the new style.
Updated store listing description with to better explain the asset.
Re-written the Music Player script to ensure that it works as intended.
Added Audio Events to allow users to get when a clip has ended.
Added new PlayRange methods to allow users to play ca random clip with a collection of requests.
Added a custom inspector for the Audio Manager File scriptable object.
Added ability to change the base scan directory so the user can store their audio files in a folder other than Assets/Audio
Re-written documentaion to better explain the asset and how to use it.
Added basic demo scene, explaining how examples of some of the scripts can’t be provided due to the asset setup, though the music player has an example.
Fixed issues with the music player coroutines not properly working.
Transform Colours 1.1.6
Updates the Transform Colours are mostly cosmetic with some future proofing with the new changes coming in Unity 2021.2. We even got a new 5-star review on the day the update went live which just made it even better.
⭐⭐⭐⭐⭐ Good for newbies like me! If you’re still confused which axis color is which this asset is awesome, just download it, put it into your project and it’s done. You now have a valuable visual hint to help you remember the axis colors.
Below are the official changes to this asset:
Store Listing Changes
Updated the store description to better explain the asset and its usage.
Updated the store graphics to fit the new style we have made for our assets.
Added support for the 2021.2 scale constrain toggle with a scripting define.
Made some minor changes to the asset backend.
Updated documentation & changelog to match the new style.
Our Save Manager has been updated. This has been a long time coming as the asset had some clear design issues. We’ve address most of these in this update and made some positive changes to hopefully make the asset even easier to use.
New Editor Tool Layout. The editor tool has been updated with a lot of improvements in the layout and functionality. The layout has been simplified to two tabs instead of three. The editor auto loads the infomation from the save data class. The editor also lays out the information in a more concise manor to make it easier to edit values on the fly.
New Operators We’ve improved the back-end a fair bit to accomide operators. Previously you had to use our Save variats for vectors and colours in your own code to use the manager fully. Now, you can just use the standard vectors and colours and the asset does the rest for you.
New Save Types Supported We’ve added more support to the asset. We now support the following types on top of what we previously supported; – Double – Byte – Quaternion – Sprite (In a specific setup)
We’ve also added support for more collection types to accomidate for their use, so you can more save Queues & Stacks of a saveable type as well as Lists and Arrays.
Updated Docs We’ve been thoguh and totally re-written our documation to better explain the asset out of the box as well as porting it to Notion so ease of editing. We’ve prodiced a .pdf of the page as the offline documation which is much more readable than the old text file.