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Revision 5
Asset Version 2.6.2 or newer
Written By J,
Asset Store Page https://assetstore.unity.com/packages/tools/audio/audio-manager-cg-149123
GitHub Repository https://github.com/CarterGames/AudioManager
Homepage https://carter.games/audiomanager/

<aside> πŸ’‘ Audio Manager 2.x is going to be considered a legacy version of the asset as of early 2024 with the release of the 3.x version. There will be urgent bug fixes until the end of 2024 where it will not receive updates from then onwards.

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🌟 Thanks


Thank you for deciding to use my asset for your project. If you like my asset, feel free to leave a ⭐⭐⭐⭐⭐ review! If you find that our asset is not up to scratch or find and issue, please do let me know either via our email: [email protected] and I will do my best to help you with the issues you are facing. I can’t read minds, so if you don’t speak up, it won’t get fixed πŸ˜†

πŸ”΄ Summary


The Audio Manager package is designed, like most of my assets is free and aimed to be user friendly and easy to use. Once installed into your project, you may call for sounds to be played pretty much anywhere you want. With options to control the location, volume, pitch, time and delay and more when calling for a sound to play.

πŸ“” General


Installation & updating

Asset Settings

πŸ“” General


Setup Guide

Audio Manager Breakdown

Audio Manager File Breakdown

Audio Player Breakdown

Music Player Breakdown

Audio Prefab Setup

How To Use AudioArgs