We are a indie games studio based in the UK. We work on a variety of projects, from mobile/indie games to assets/tools for developers. The studio is solely run by one developer in his spare time at the moment but plans to expand in the future to a full sized team.
Hey all, J here! So it’s been a while since I last posted on the site and I totally missed the March Monthly Update. This post will kind of count as both the March & April update as I’ve been sorting stuff out behind the scenes. The biggest of which you can see currently. The website has had a complete overhaul with a new theme, new plugins, new graphics & a new layout showcasing all the work I currently have public in a releasable state.
Changes To Carter Games
This nicely leads me on to a change to the meaning of the name Carter Games. Originally, I planned to turn it into its own studio. However, after giving it some though I’ve decided to instead turn it into an alias/publisher that I release my public works to. Given that all the work on here is currently my own anyways there its really any harm in doing so. So, I have been around and updated all the description of the brand where I used We or Studio and corrected them to follow this new narrative. This doesn’t really affect anything currently in the pipeline but leaves me free to make a studio under a different name in the future should I wish to do so.
Some may have missed the news regarding Project Tilly which is the game I was working on since the start of the year. So here’s the update I posted everywhere else. Project Tilly is on hold until further notice, this is somewhat due to a little burnout on the project and partly due to a lack of personal ability to complete the project. I did over scope a little, even in the MVP, so I’ll be leaving the project on the backburner until I have the motivation to work on it again or some new ideas for it. Its sad news to those who were interested in it, but I really want to get a new game published this year so I’m focusing on an older project which is already halfway there. This being C.W.I.S, though I’ll likely rename the game for release. I had a working prototype around winter 2020 and I feel like it’s a title that I have some ideas for and could complete in 3-6 months with my current skills. That includes the art side as well.
Other than that, I have been working on a few GDD’s (Game Design Documents) for some possible future titles. None of these are set in stone yet as they still need fleshing out a lot before I decide which one to move forward on. So. there will be more in this in the coming months. In the meantime, I will be making further improvements to this site & publishing minor updates to existing products. I will be back with another update at the end of May if not sooner with more info on where I go in the future.
Its been a few weeks since the last update, but we do have a bit of news to share so here goes.
Build versions, our latest asset, is finally out on the Unity Asset Store after a really long review time, which was around 45 days give or take. The first few days of the asset being live have been great though xD, We’ve had record page views & asset claims which has made it worth the wait. I recently filmed a short overview video for the asset which I’m still working on the captions for as I write this. You can see the video on the store listing or on our YouTube channel. I plan film more of these for our other assets soon so each one has at-least 1 video explaining how to use it xD
What happened with Drop Tables? yea, I’m still undecided on what the use case this asset is for and how it should be setup to allow it to work with multiple games. Because of this, I’m postponing the asset for now until I get the time to sort this fully xD
Audio Manager Version 3
We’ve notice a few issues with Audio Manager 2.5.4, which we are working on a patch for presently. However we also have a major overhaul coming soon! Its Version 3 baby! Backend wise some of the stuff is getting moved around and the way the asset is used is changed from inspector based to scriptable object based. Mostly this means the asset will be more flexible and hopefully more performant with less laggy inspectors, improved auto scanning, manual scanning options & more! This may or may not come out this year, we’ll see how it goes.
The backend for the new leaderboard manager changes are ready, we just need to test it & do all the front end stuff xD This is on track, though I’d expect it to be coming out early 2022 as most of the development time will be during and after Christmas and the asset store review team will probably be off until new year by then xD
Games in 2022
We really want to make a game xD With the asset changes currently planned, we should have all of our assets at a decent point where supporting and updating them shouldn’t take too much of our time. So our main goal for next year is to release or make significant progress on a game title. We don’t know what yet, but its our main goal for next year!
Due to on-going delays to the Unity Asset Store release of the asset, we took the decision this week to publish that asset on Itch.io ahead of the asset store. This was mostly so people could actually use the asset before the end of the year. Currently the asset is #1106 in the queue as of writing, it has been going down a decent chunk in the last few days. But its still the longest we’ve had to wait for a new asset to get reviewed. So as of this post the asset is avalible on our Itch.io page, which you can see here: https://carter-games.itch.io/build-versions
Other Asset Updates
Some of our other assets got their new versions approved during the week.
Audio Manager | 2.5.4
This update just patches an issue where the auto-scanning feature was not working. This was just a misake on our part as we removed bits of the scanning strings for directories that broke that element of the scanning process, leaving out any files that were not in the root directory.
Transform Colours | 1.2.0
The transform colours asset has its colour select feature update live. This adds a feature that we had suggested in the reviews of the asset as the default colours were not as ideal on the light theme as they work on the dark theme. So this update lets uses change the colours to something more suitable for their needs.
That is all the news this week, our next news post will be in a fortnight.
With the end of the year fast approaching, we feel it is a good time to announce our plans for the rest of the year. We achieved most of our plans from the summer roadmap, though it did take longer than we initially planned. Because of this we are behind on making a new game project which we will be postponing until the new year.
You may have also noticed a logo change recently, this is our yearly bit of fun where we make logo variations based on the time of year. With Halloween fast approaching, we felt we needed to make the logo a little spooky for the fun of it.
Those of you who follow our social media will know that we have had a few new assets in the works for a while now. Well we plan to finish these up and release them before the year is up. Those who have looked at our Unity Asset Store page recently will note that the Leaderboard Manager is still out of date. So this is also on the plate for the end of year work. We held off on the Leaderboard Manager for a bit as the asset needed a total re-write, so the new version will be a 2.0.0 release as and when we release it.
So a breakdown of what each asset does and when to expect the update roughlty:
Leaderboard Manager | End of year
Leaderboard Manager is a scripting system that allows users to implement leaderboard into their games with reletive ease. The current asset works, but is rather basic and has some limitations that we would like to remove. Given the amount of work needed to make the Leaderboard Manager work as we want. We expect this asset to be the last one we release this year.
Drop Tables | November
This asset is one of the new ones. The idea is to provided users with a way of creating multiple loot tables with ease with a 1 in X style which are user friendly. So a change of 1 in 4 would be common while 1 in 5000 would be super rare for example. The asset also allows the user to define drops that always get rolled if needed. The asset is currently at the testing stage and we are working out the kinks with the backend to make it usable in projects of any kind of the gate. We expect this asset to be ready sometime in November.
Build Versions | End of October
This is a lightweight asset that is designed to just help the developer automate updating their game build numbers. Which will happen automatically each time the developer makes a build. We plan to have options to change when the build is incremented, options to edit the player settings x.x.x number and options to edit the “type” of build. All of data is available in a scriptable object which can be easily implemented into the developers project. This asset is the one we are currently focusing our efforts and we expect this asset to be out by the end of October at the latest.
So that is the plan 😀 Whether or not we achieve it is another question entirely. But we hope that getting these assets out this year will clear our schedules a little so we can start some new projects going into the new year.
The issue has been resolved in the 1.2.1 hotfix build which is now live
We are aware of an issue where the “make custom edition” button doesn’t render correctly in this release and have a patch already on the way to fix this issue.
July 1st 2021 @ 20:35
Whats is Detective Notes?
Detective Notes is our Clue/Cluedo note taking app that is designed to be a digital replacement for the paper notes that come with the game. It comes in handy when you have no paper notes left to use up or the notes themselves are too small for you to easily see. This update aims to further improve the app with stability, performance & visual updates.
What has changed?
New app graphics We have updated the graphics for the app, most notabley the app logo and banner art, though there are some subtle changes elsewhere in the app to make it look a little neater.
Improved notes loading time&Improved performance while using notes We have made some edits in the backend which will reduce the loading times when loading a set of notes from the save. This will also improve the perormance when updating notes. As the way we save the notes on the fly has also been tweaked.
Fixed issues with the layout breaking on larger devices We noticed some issues with our app when it came to upscalign for larger devices. Most notabely we found that the app UI would go a bit everywhere. We have addressed this in this update and there should not be any issues with this going foward.
Removed double icons due to card limitations While it is sad to remove features that users may be used to. We had to make the desision to remove the double icons feature from the app. This is due to two main reasons. 1) The UX for using them was a little inconsistent. Occasionally was more of a hinderance than a help. 2) The scaling for the double icons would not work reliabely on all devices. We hope to get a chance to add this feature again in the future, but for now the app will remain without it.
As always, if you have suggestions or feedback to give on any of our live products. Please do get in touch with us via our socials, discord server, email or post comments.
This update concudes our June 2021 Roadmap with an update to this app being the last bit on our list. Next month you can expect a load of updates to our Unity Asset Store products including, improvements to backend code, new minor features and QOL changes, updated documentation, new store graphics and more! Stay tuned as next month is set to be a busy one.