Another Website Update & Future Roadmap

I have yet again updated the website look & feel. It has been a while since I last use the website posts section to make announcements etc. but this will become the norm soon as I want to revive the website as a hub of knowledge for everything going on with Carter Games.

What’s changed?

So, you’re probably wonder what has changed. The main change with this website update is the structure of it all. Before there was a massive header menu with a load of items and it was all a little too cluttered. Now there are just three sections, “Home“, “Posts” & “Contact” to keep it super simple and easy to follow for any visitors.

The home page has been updated to have more content on it. Previously it was very bland and simple as the footer was an actual part of the page. Now the homepage contains a summary of every major active or release project to date as well as separate pages for users to read more about a particular project and a main link to the relevant store for the project if it is released. I’ve also added an about section at the top of the page and plan to add a slideshow in the future showing off some of the better-quality projects when I have some to show.

The news section has been setup for future content, including guides & development logs. Currently there are obvious gaps which I hope to start filling up in the coming months so keep your eyes peeling for more here soon.

Other updates

Outside of the website update I spent the time to revamp the brand graphics. If you follow me on the socials you will have already seen this, but I thought I’d mention it here to in case you missed it. Below is a before and after for the logo & banner graphics.

A before and after of the Carter Games logo & banner graphics

Roadmap

Going forward for the next 6 months or so I have been planning out what I want to release and when. These are obviously not set in stone, but it’s a rough plan going forward with a more certain one coming around the new year.

Autumn 2022

Audio Manager 2.6.x

I spent the last long weekend 50/50 working on C.W.I.S & this. The idea is to clean up the asset a little and provide some minor improves to the inspectors as an end-of-life update. That is end of life for the 2.x.x version line, not the asset. The asset has a new 3.x.x line in the works which I have made decent progress on and teased on socials a while back. The new 3.x.x version is still quite a way from being production ready. So, this update acts as a mediator between the two versions, introducing the project settings window for the asset settings as well as some of the new standards all the assets will follow in updates when they are next released. Below are some screenshots of the new inspector looks:

The Audio Manager script 2.6.x inspector look
The Music Player script 2.6.x inspector look
The Audio Player script 2.6.x inspector look
The Audio manager 2.6.x settings provider window look

C.W.I.S Arcade Build

I’ve been spending a lot of time on this game project since I started a remake and progress is good. I’ve spent the last few weeks trying to get a good enough looking water shader working from a top-down perspective which is harder than it sounds. I have since settled on a look and continued to work on fixing the existing mechanics to work as intended.

A screenshot of the arcade scene in C.W.I.S

I’ve also spent the time to improve the realism of the missile launchers. Previously they would just spawn missiles from the centre regardless of the number of missiles shot. Now they have the tubes that open before the missile in the tube launches. It’s a subtle difference but a feature I really wanted to add. At the same time, I was able to fix up the missile objects, so the trail particle now correctly reset instead of using up all the particle returning to the launcher when a missile is called to fire again. I also fixed another issue where only 3-6 launchers were being used due to the same reset logic.

A screenshot of the Unity editor showing a open missile tube on the ship in C.W.I.S

Multi Scene 0.2.x

Some of you may be wondering what on earth is Multi-Scene. Yea I’ve kept this somewhat quite apart from a few teasers on socials. Multi scene is a experimental asset to help with making games that use Unity’s multi scene setup, this is where you load scenes additively instead of one at a time allowing for elements of your game projects to be split up into manageable chunks. If you’ve had a gander at the Carter Games GitHub, you’ll have seen this as a repository for quite a while.

Dark Mode

Link: https://github.com/CarterGames/MultiScene

The last major release was back in February of this year with update 0.1.3 where I added a ordering feature to the interface referencing setup. This 0.2.x update adds a load of new workflow improvements to make using the asset a lot easier. These include scene selection for the scene groups instead of a string field, a lot more control over how scenes load & how often the listeners run when a group is loaded + an editor window to load scene groups at the press of a button in the editor. On top of all that the asset manager is now static instead of instanced based for ease of use. There will be lots more on this when this update is released to go over how to use the asset and were using a multi scene setup can be handy.

A promotional image for the Multi Scene asset.

Winter 2022

Compared to autumn, winter will be quieter with some room to allow one of the above projects to fall behind if it happens.

Leaderboard Manager 2.1.x

The leaderboard manager had an update somewhat recently to fix one or two issues. Since using it in a personal project I noted a few features that could use improving along with a few suggestions or comments from users that could be handy for usability. These include:

  • Option to show equal scores as =3rd instead of 2nd & 3rd for example.
  • Option to change the save location of the leaderboard data
  • Option to not use the display pooling setup, instead having the leaderboard be pre-defined in the scene with the rows in the parent object.
  • Option to view and edit all leaderboards and entries in a editor window of some kind.
  • + All the new improvements I’ve made to my other assets in recent times.

Detective Notes 2.x.x

A bit of a supprise one, but for a while I’ve wanted to make an update to the detective notes app with some clearer art, animations & performance improvements.

Early 2023

The new year is a bit of a blank space for the time being, but I do have a few ideas of things to be doing that year which I’ll list below:

  • Audio Manager 3.x.x
  • Some other minor asset updates (possibly a new Save Manager if I get the time)
  • Anything that has overrun from the previous year.
  • Some new game project planning.

So that’s all for this update, keep your eyes peeled for more updates coming soon!


Monthly Update | Feb 2022

Welcome back to the monthly update, where you can find a summary of all the last months activities. So, here’s what happened this month

Project Tilly

More progress has been made on Project Tilly this month, being my main focus at the moment. As always you can see the latest from this project either on the upcoming channel in our discord server (hidden under the games role), or here: https://carter-games.itch.io/project-tilly/devlog

The main progress this month was on the computer system in the game. getting the laptop to function like a day to day laptop would. So far this has gone well, but there is still a fair bit to do before it is ready. On top of this have been several bug fixes and backend changes along with some improvements to the multi-scene system.

Asset Store Product Source Code

During this month a little side project was going on. As all our asset store products are free it made sense to allow the source code to be public on Github. This has now been done and will be updated when I push changes to the store versions code. This will likely be the most up to date version of each asset as there is no review time and I may even release experimental assets or smaller bits of code on there as well, so it’s worth following if you are not already: https://github.com/CarterGames

Audio Manager 3.x.x?

So looking at the source for 2.x.x recently I’ve found some areas that could be improved and some features that I would like to add. Due to this I feel a 3.x.x version coming. Now currently I’m only working on this in the around an hour I get before work on the weekdays and only on the weekdays so its taking some time to develop. I’ve also had to cut a feature I wanted due to not knowing a way of making it work, that being method chaining when calling to play a clip. The update will add more of a static approach to the backend for ease of use for beginners, less setup to make it easier to get going and automatic audio file scanning 2.0 which will update when you add or remove files from your project. A little sneak peak of the asset settings so far below:

Closing

That’s about all for this months update, obviously being the shortest month less got done. But lots to come, see you next month!

Monthly Update | Jan 2022

Here is the first monthly update for 2022. This will be a monthly update news post going over the main highlights of what I have been working on in the past month.

Website Updates

Recently I’ve updated the website with a new section for packages, these are smaller assets/tools that are not on the unity asset store. These are normally experimental or niece systems that are not 100% complete yet but are public if anyone wants to use them.

I’ve also added a section in our products on the home page for Project Tilly, which has been the main focus for the month.

Project Tilly

Project Tilly is our first major game project prototype. The game follows a week in the life of Isabelle, a student living alone in a small studio flat. Experience her struggle as she tries to go from day to day, suffering from several mental health issues such as anxiety, loneliness & depression. The project is planned for a end of Q2 demo build, where I will gauge if the project is going to go anywhere & either move on to another project or continue with it to the next build.

Current progress is good, though a little messy. I the next moth I will be focusing on this project more and trying to get a playable build ready with some minor story elements & main mechanics in.

You can see our weekly updates either on the upcoming channel in our discord server (hidden under the games role), or here: https://carter-games.itch.io/project-tilly/devlog

Audio Manager

I’ve made a minor patch to the Audio Manager, which updates the debug log’s to provide more information about the problems they report. As of writing it is still pending and will be a silent update, so we will post when the update is live to ley you know as and when this happens.

Discord Server Changes

At the end of year year, I made some changes to the discord server. These changes mean new members to the server don’t see the whole server and need to react with an emoji in the server info rules channel to gain access to other parts of the server. I made this change partly to help the new user experience and partly to reduce the amount of incorrect channel usage. So far this has worked well, with roles for asset support, games & community along with an option notification role that gets mentioned with all announcement posts.

That’s all for this post, we’ll be back in the first week of March with the February update!

Year In Review 2021

Year In Review 2021

Just like last year, we’re back with another review over the last years progress, what’s new, some stats and what we are planning for the future. While this year has been quieter than last year for new releases, there has still been some excellent progress this year.

The Stats

The stats this year are a massive increase since last year. What needs to be remembered is that all download are organic, meaing we’ve not paid for any adverts and anything, making every user count. So to make gains over the last year is always good. Google Play did rather well mostly due to a few spikes throughout the year on Detective Notes causing an increase in the overall downloads. We also had a good year on the asset store with a new asset and several updates the further improved the existing ones. The only area lacking currently is the games side, but this is going to be worked on next year.

2022

Next year the aim is to work on the games side of things way more while still supporting the existing products on the side. This has already begun with Project Tilly. Now that isn’t the name of the game, its just a placeholder while I think of a name I like for the game. The game will follow a week in the life of Isabelle, a student living alone in a small studio flat. Experience her struggle as she tries to go from day to day, suffering from several mental helath issues such as anxiety, loneliness & depression. The plan is to release new builds throughout the games development to gather feedbacka dn get the bugs out as we make it. We have an early build with a whiteboxed enviroment of the flat level avalible now. Download it and see more about the game on its Itch.io page here: https://carter-games.itch.io/project-tilly

Now this isn’t the only project we have going, we have other ideas that may or may not be worked on in the future. Above are just 2 of the many idea’s that we’ve had recently. These also have project names as it saves coming up with names for them when we don’t have definite plans for them.

Want to keep up to date with everything going on next year? Here are our socials to follow. We hope you’ve had a good year, despite the pandemic and all. Lets hope 2022 is a great year!

Progress Update

Progress Update

So, I’ve been quite for a few weeks, that’s because I’ve been busy on the last bits for the year. Here is a quick update on what has been going on and where everything is.

Patches & Updates

I’ve had a few, sadly bad reviews on our deer old Audio Manager. It is due a major update that is on the list for Q1 next year along with a new game prototype. I have the basic for the new version already, its just getting all the edge cases, polishing and testing the asset to ensure it works fully as intended before release. The update is a bit change, though should be easy to follow for our existing users. More on this in the new year.

On the flipside I’ve pushed a small patch to our latest asset Build Versions which automates the build number changes when changing the build increment time option. I have even more for this asset next year, with a possible custom build button with custom auto build file naming saving you even more work!

Leaderboard Manager

So I’ve been working on the new Leaderboard Manager! The new version is a total re-write of the asset to make it more flexible as the current version is rather rigid with only 1 leaderboard supported and no TestMeshPro support. The new version allows for as many leaderboards as you like! so you can have 1 per level if you want. There are more options to display the board, improved backend and more customisation options as well. I’ll be sharing more on this in the coming weeks as I finalize the version of the asset.

Game Prototype?

Yea, I’m planning to make a new game idea in Q1 next year, it’ll be a prototype to start with and if I still like it and people like it too then I will be working to make a full title out of it. More next year!

End of year stats

Like last year, there will be an end of year review where I summarise the stats for all our store fronts this year and compare our progress form last year as well as our goals for the new year!

That’s all for now, speak to y’all soon!