
Change Log
Feature Update
0.1.3
Custom execution ordering added.
Order Attribute
You can now add a custom attribute to an multi scene interface implementation to define a custom execution order for the method. This works in the same way that the script execution order works with 0 being the default, negitive numbers will be before the default, positive will be after the default. If you don’t define a order for a method it will be set to 0 in the order by default and run in normal hierarchy order.
Just add [MultiSceneOrdered]
to use this system on a method.
Use [MultiSceneOrdered(x)]
to use custom ordering for this method, x being the order position you want it to run in.
🎨 Asset Changes
- Added a new feature to let users define a custom execution order for the multi scene interface implementations.
Minor Update
0.1.1
Minor changes & fixes.
🎨 Asset Changes
- Added editor buttons to multi scene manager to allow a scene group to be loaded in the editor at the push of a button, rather than having to do it manually.
🐞 Bug Fixes
- Fixed some minor issues in the multi scene manager that I found while using the package in a project.
Original Release
0.1.0
Initial release of asset, first public version on github as the asset is developed.