Our Save Manager has been updated. This has been a long time coming as the asset had some clear design issues. We’ve address most of these in this update and made some positive changes to hopefully make the asset even easier to use.
New Editor Tool Layout.
The editor tool has been updated with a lot of improvements in the layout and functionality. The layout has been simplified to two tabs instead of three. The editor auto loads the infomation from the save data class. The editor also lays out the information in a more concise manor to make it easier to edit values on the fly.
We’ve improved the back-end a fair bit to accomide operators. Previously you had to use our Save variats for vectors and colours in your own code to use the manager fully. Now, you can just use the standard vectors and colours and the asset does the rest for you.
New Save Types Supported
We’ve added more support to the asset. We now support the following types on top of what we previously supported;
– Sprite (In a specific setup)
We’ve also added support for more collection types to accomidate for their use, so you can more save Queues & Stacks of a saveable type as well as Lists and Arrays.
We’ve been thoguh and totally re-written our documation to better explain the asset out of the box as well as porting it to Notion so ease of editing. We’ve prodiced a .pdf of the page as the offline documation which is much more readable than the old text file.
See the new docs here: https://carter.games/savemanager
Interested? you can get the asset here: https://assetstore.unity.com/packages/tools/utilities/save-manager-cg-176437