Audio Manager 3.x Release!

Audio Manager 3.x Release!

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A post annoucing the release of Audio Manager 3.x & an update to the Save Manager as well.


Audio Manager 3.x

Its been a long time coming, but today the new Audio Manager version is released. Unlike previous releases I’m going to stagger this one to release on the Unity Asset Store next year. This is mostly due to the asset’s stability not being great and the high likelyness of bugs from the total re-write. The new version has a lot of new features that have been teased before, but a quick rundown of some of the features:

  • Automatic scanning of audio clips in the project without any user input needed.
  • Dynamic start time for each clip to start where it starts playing audable audio, cutting out deadspace on clips and saves editing out of Unity.
  • Flexiable API for playing audio clips or groups of clips. The setup is more modular than before for easy debugging and fixing.
  • Editor to manage the library, assign groups of clips together and music track lists. Saves workarounds that were needed in the 2.x version of the asset.
  • No setup needed, just import and go. Before you needed to setup the inspector the use it.
  • Entirely static API, no scene references needed. As the static instance was the more common setup, this change makes it way easier to access the API without needing lots of scene references.
  • Music playing setup. Still a simple setup, but plans to make it better with further updates.
  • Inspector players for quick prototyping without needing to write any code. Like the old audio player class, but allowing for edits to be applied in the editor at will instead of needing a messy inspector with all options avalible.

So as of this post the asset is avalible from its Github repository and the Itch page. With the asset store coming early next year, partly for stabilty fixes, partly due to the review process which will likely take longer around this time of year as is. Links before:

Github: https://github.com/CarterGames/AudioManager

Itch: https://carter-games.itch.io/audio-manager

Save Manager 2.0.15

Along with the Audio Manager release, there is a small update to the Save Manager also coming out at the same time, more or less. This update will go live to all stores and mostly fixes some editor stuff that I worked out in Audio Manager 3.x this week as well as some issues with the save editor not refreshing to the latest data.

Links can be found here: https://carter.games/savemanager/

That’s all for now xD

~ J,

Quick Tools Update

Quick Tools Update

Hi all,

Just a quick update to let you all know that it is likely that the Audio Manager release will be delayed a tad. Currently its got a few major development hoops to get through and I’ve not had a massive amount of free time to work on the asset. I will try to avoid any massive delay, but I cannot grantee that it will be ready by the end of August at this time. At-least, not without cutting major features that were in the old 2.x version. I’ll update you all on any updates to a release window as and when, but its now likely to be in September instead of August.

Today I’ve been back-porting a fix to the asset indexing system, used in Save Manager & Build Versions currently. There was a bug with its initialization causing overriding assets to be generated when you already had them in the project. So you’d lose settings & data. This should now be resolved in 2.0.9 & 1.1.6 respectively which are both out on Git & Itch with the asset store early next week.

J,

Save Manager (2.0.9)


Github: https://github.com/CarterGames/SaveManager/releases/tag/2.0.9

Itchio: https://carter-games.itch.io/unity-asset-save-manager

Asset Store: https://assetstore.unity.com/packages/tools/utilities/save-manager-cg-176437

Build Versions (1.1.6)


Github: https://github.com/CarterGames/BuildVersions/releases/tag/1.1.6

Itchio: https://carter-games.itch.io/build-versions

Asset Store: https://assetstore.unity.com/packages/tools/version-control/build-versions-cg-205184

Build Version 1.1.0 Update

What is Build Versions?

Build Versions is a tool I made back in 2021 to fix an issue I was having far too often. This being that when it came to making builds to release or even test, I would forget to increment the version number of the game in the player settings. I got so annoyed by it that I looked into if there were any tools to automate this. While I found a few build based tools, most of them were geared to being a custom build manager or something, while I personally just wanted a simple build number incrementor. So I made one

How it works

Unity has some interfaces that tie into the build process such as IPostprocessBuildWithReport which can be used to perform logic when a build is made. From there I add my own logic to update the numbers I need as well as a scriptable object holding some extra data.

What changed in the latest update?

Slowly over the last few months I’ve been kinda sitting on the update due to figuring out how I was going to improve the documentation setup. As before it was a little jank. But I also changed a lot of the backend logic for the tool so the logic that updates on build could be modular, improved the settings for the tool to be in the project settings window instead of a custom editor window & better formatted logs.

Where can I get it?

Like all my tools I offer this for FREE! You get get it on the Unity Asset Store, Itchio or Github, links below: