C.W.I.S Devlog #2 | The Basics Of Shooting

In this devlog I go over the new mechanics of turret shooting, with object pooling, overheating & ammo count. Along with some early progress on the radar system to show incoming threats, a hitbox system to control the health & damage of the player ship.

Watch the devlog below:

If you have any suggestions for future content, comments on the current work or just want to share your thoughts, feel free to comment them on this article or in the comments section of the video.

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