Project Tilly Devlog #1

Hey y’all, so its coming to the end of the week and as a goal to keep posting at regular intervals I’ll be posting weekly updates on development no matter how big or small the work in the week was, if any. Do note that I work on this in my spare time which is limited and that I work in the industry full-time as is, so I only get around 5-10 hours a week on this at best.

This week was mostly focused on the backend for the main menu & options menu in the game. I wanted to make a system that could work in future titles as well as this one so I took my time to get it to a good spot. I’ve added in most of the options in to the game with their values updating in the global save. The plan is to add fully re-mappable key bindings in the future, but that is down the line a little.

You can see the current progress in this short video:

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