We are a indie games studio based in the UK. We work on a variety of projects, from mobile/indie games to assets/tools for developers. The studio is solely run by one developer in his spare time at the moment but plans to expand in the future to a full sized team.
Our Save Manager has been updated. This has been a long time coming as the asset had some clear design issues. We’ve address most of these in this update and made some positive changes to hopefully make the asset even easier to use.
New Editor Tool Layout. The editor tool has been updated with a lot of improvements in the layout and functionality. The layout has been simplified to two tabs instead of three. The editor auto loads the infomation from the save data class. The editor also lays out the information in a more concise manor to make it easier to edit values on the fly.
New Operators We’ve improved the back-end a fair bit to accomide operators. Previously you had to use our Save variats for vectors and colours in your own code to use the manager fully. Now, you can just use the standard vectors and colours and the asset does the rest for you.
New Save Types Supported We’ve added more support to the asset. We now support the following types on top of what we previously supported; – Double – Byte – Quaternion – Sprite (In a specific setup)
We’ve also added support for more collection types to accomidate for their use, so you can more save Queues & Stacks of a saveable type as well as Lists and Arrays.
Updated Docs We’ve been thoguh and totally re-written our documation to better explain the asset out of the box as well as porting it to Notion so ease of editing. We’ve prodiced a .pdf of the page as the offline documation which is much more readable than the old text file.
The issue has been resolved in the 1.2.1 hotfix build which is now live
We are aware of an issue where the “make custom edition” button doesn’t render correctly in this release and have a patch already on the way to fix this issue.
July 1st 2021 @ 20:35
Whats is Detective Notes?
Detective Notes is our Clue/Cluedo note taking app that is designed to be a digital replacement for the paper notes that come with the game. It comes in handy when you have no paper notes left to use up or the notes themselves are too small for you to easily see. This update aims to further improve the app with stability, performance & visual updates.
What has changed?
New app graphics We have updated the graphics for the app, most notabley the app logo and banner art, though there are some subtle changes elsewhere in the app to make it look a little neater.
Improved notes loading time&Improved performance while using notes We have made some edits in the backend which will reduce the loading times when loading a set of notes from the save. This will also improve the perormance when updating notes. As the way we save the notes on the fly has also been tweaked.
Fixed issues with the layout breaking on larger devices We noticed some issues with our app when it came to upscalign for larger devices. Most notabely we found that the app UI would go a bit everywhere. We have addressed this in this update and there should not be any issues with this going foward.
Removed double icons due to card limitations While it is sad to remove features that users may be used to. We had to make the desision to remove the double icons feature from the app. This is due to two main reasons. 1) The UX for using them was a little inconsistent. Occasionally was more of a hinderance than a help. 2) The scaling for the double icons would not work reliabely on all devices. We hope to get a chance to add this feature again in the future, but for now the app will remain without it.
As always, if you have suggestions or feedback to give on any of our live products. Please do get in touch with us via our socials, discord server, email or post comments.
This update concudes our June 2021 Roadmap with an update to this app being the last bit on our list. Next month you can expect a load of updates to our Unity Asset Store products including, improvements to backend code, new minor features and QOL changes, updated documentation, new store graphics and more! Stay tuned as next month is set to be a busy one.